Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4007 MB
Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4007 MB
Begin MonoManager ReloadAssembly
embly
PlatfPlatform ass: mbly: C:\\Poo-Brain\Hupfburg executable\pable\b10 Hupfburg Gipfel\hupfburg_Data\Manageed\UnityEngine.dll(this messsgeage isarmless)
s)
Loading C:\Stack\Poo-Brain\Hupfburg executable\pb10 Hupfburg Gipfel\\hupfburg_Data\Managed\UnityEngine.dll into Unity Child Domain

Platform assembly: C:\Stack\Poo-Brain\Hupfburg executable\pb10 Huplburg Gipfal\husembly: C:\Stacna\Ped\Assembly-CSburg executable\pb10(this messagipfel\hupfburgs)
ata\MLoaged\Ass:\mbly-CSharp-firstpass.urg  xecuts message is harmless)
fel\hupoading C:\Stack\Poo-Brain\Hupfburg executabsl.e\pb10 H Unfbu Child Deomain
burg_Data\Managed\Assembly-CSharp-firstpass.dll inPo Unity Child Dbly: n
:\Stack\Poo-Brain\Hupfburg executable\pb10 HupfburP latfform assembly: C:\anaged\Poo-Brain\Hupfburg exethis message 0 Hupfburg s)
pfeLoading C:\Data\Managed\AssemblfburSharp.dll (this message is harmless)
LoadingpC:\Stack\Poo-Brain\Hanageur\A executable\pb1.dll into Unity Child Domain_D
ata\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Stack\Poo-Brain\Hupfburg exePulatformbass Hupfburg Gipfel\hoo-Brain\Hupfburg eanaged\UeityEngine.UIurgll (this mhussaburg_Data\Maeagsd\U
nitLoading C:\dll (khis mesBsage Hupfburg executas harmless)
le\pL1oading urg\Stack\Poo-Bfburg_Hupta\Mag executable\pb10 HUI.dlurg Gipfenity Child Domain
anaged\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Stack\Poo-Prainform assembly: C:\Stack\Poo-Brain\Hupfburg executable\pb10 HupfbuHupg burpf el\huptable_Dab1ta\Managed\UnityE\hupfburg_Dating.dnal (thisitmessage isetwormless)
ll (thioading C:\Stack\Pmlesrs)
\Hupfburg executable\p\Po0 Hupfburg Gipfel\hupfburg_Data\Managed\UnityEngine.Netrg_Daing.dll into UntyEn Child etworki
ng.dll into Unity Child Domain
- Completed reload, in  0.085 seconds
- Completed reload, in  0.085 seconds
Platform assembly: C:\Stack\Poo-Brain\HupfbuPg execut able\pb10 Hupfburg Gipfel\hupfburg_Data\Managed\System.Cofe.dll (this message is ta\Managed\
System.Core.dll (this message is harmless)
Platform assembly: C:\Stack\Poo-Brain\Hupfburg Pxecutarm aspeb10 Hupfburg GiPoo-B\hupfburgfburg \Managed\le\pb10 Hupl (this message is harmless)
anaged\System.dll (this message is harmless)
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initiaalizing input.

<RI> Input initialized.


<RI> Initialized touch support.

The tree Rock1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Rock2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Rock3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

The tree Rock4 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 181)

UnloadTime: 43.133530 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1060 -> priority: 1 
